IT GiRL is a multimedia installation interrogating the body as object and commodity while imagining a virtual personification of ideals of the feminist form. The main channel projected women’s bodies on life-size mannequins used in fashion and retail display, highlighting the disparities between the female body and its standardization in the fashion industry. The moving bodies animate the plastic form as they are projected onto the mannequin, giving new life to this communal imaginary of the female body. Another channel shows a knife taken to various fruits to pose an organic, juicy contrast to the stoic women in the main channel and to conjure some allusions of fertility. The projection on the far right shows performance by myself and another performance artist as we interact with a mannequin; I am to take its place, to meld with it, while the other performer engages in sexual contact with the plastic body. The mannequin becomes a stand-in for the idea of embodiment and womanhood. Bodies of plastic and flesh.